So, I really dig tricked-out, actiony, perspective shots. I wanted to do one, so I made Cyrus run up a wall while being shot at. I was trying a whole bunch of new things this time while trying to illustrate exactly where in the scene it's been "paused." Just as he's about to turn and sprint back down the wall and do some kick-ass finishing move.
Inspiration for the image:
Nickelodeon's Avatar: The Last Airbender. Like the best anime-styled American cartoon ever.
References Used:
-screenshot from Avatar: the Last Airbender for the background perspective
-stock texture for the wall
-3D arrow renders by a friend from SCA, for accurate perspective
-other various pictures of deserts and dusty scenes.
Things that gave me a hard time:
-background
-dust
-arrows
-motion/gaussian blur
-my computer's slow processor and lack of RAM (this file was a monster-- save time capped at 3 minutes)
Overall, I like how it turned out. And it only took three days of obsessive Photoshop work to complete it.
Cyrus is thinking, "HOLY SHIT THAT ONE ALMOST TOOK MY NOSE OFF."
The first thing I noticed about this was actually the dirt on his shoes. Awesome detail on the whole image, but that part just caught my eye. It really shows the level of care you put into colouring the image.
You did an awesome job with the perspective, and with the blurring of things out of focus especially. The arrows too close to the "camera" to be in focus are really well done.
There's an awkwardness to his far arm, though. I think with the way his body is turned, you probably wouldn't be able to see that much of his elbow, if at all. There's also a bit of his near hand that looks off, too; I think it's the part leading up to his first finger. It seems like it juts out just a little too far. Actually I think it'd be the whole part there from his thumb up to there, it comes out too far, it should be closer to the other side of his hand (the part nearer the top of the picture). AM I BEING CLEAR AT ALL? I DON'T KNOW.
Those are the only problems that catch my eye with it, though. I love his face, very dynamic, and you can TOTALLY tell that's exactly what he's thinking. The musculature on his near arm and the foreshortening of EVERYTHING and the general dynamics of the pose were all pulled off very well.
Excellent job Rynn. The detail level is killer (so said your ram) and I dig the sole of his shoe! The perspective... awesome. The move in progress, the same. I'd say by the look of his face the thought in mind is more, "When I get back down there I'm going to make you guys eat those bows", only shorter. Really really cool, and it looks like there's a lot of people down there. Matrix tunes anyone?
k
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Be yourself. Just be. That is all you need to do to impress me.
omg tell me about it. I had too much fun squeezing in the detail in the sole of his boot. XD I was like "whut all shoes are dirty it needs dirt and mudz."
The near hand is what gave me the most trouble in the sketching stage. It was one of those things that looks right when you're done inking it, but the further along you go, and the more often you look at it, you wonder if something's wrong with it. So I was kinda half-aware something was wrong about it, but either didn't have the energy to go back and fix it, or... forgot. =x
The butter legion- a socialist movement/mass colab project I started, to trigger artistic change and evolution in Da artists (mainly my watchers), to make them more active and dedicated on DA. Now 170 people strong and growing... A "dangerous cult"? a "new religion"? "artistic version of fight club" or "communist movement"? You decide!
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
Devious Comments
Comments
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Why be sad when you can choose to be happy?
procrastinators of the world UNITE!....towmorrow.
You did an awesome job with the perspective, and with the blurring of things out of focus especially. The arrows too close to the "camera" to be in focus are really well done.
There's an awkwardness to his far arm, though. I think with the way his body is turned, you probably wouldn't be able to see that much of his elbow, if at all. There's also a bit of his near hand that looks off, too; I think it's the part leading up to his first finger. It seems like it juts out just a little too far. Actually I think it'd be the whole part there from his thumb up to there, it comes out too far, it should be closer to the other side of his hand (the part nearer the top of the picture). AM I BEING CLEAR AT ALL? I DON'T KNOW.
Those are the only problems that catch my eye with it, though. I love his face, very dynamic, and you can TOTALLY tell that's exactly what he's thinking. The musculature on his near arm and the foreshortening of EVERYTHING and the general dynamics of the pose were all pulled off very well.
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May the yellow always stick to your chin, and remember fallen leaves smell like cinnamon.
And I love the bottom of his shoe. Like way more than I should.
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"Originality is the fine art of remembering what you hear and forgetting where you heard it."
k
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Be yourself. Just be. That is all you need to do to impress me.
Bless,
k
Anyway, thanks!
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